CreateCylinder#

Mesh *CreateCylinder(
int slices,
float radius,
float halfHeight,
bool cap = false,
)#

Creates a cylinder mesh primitive.

Generates a cylindrical mesh with optional end caps.

Parameters:
  • slices[in] Number of circumferential slices

  • radius[in] Radius of the cylinder

  • halfHeight[in] Half-height of the cylinder

  • cap[in] Whether to include end caps (default: false)

Returns:

Pointer to the created cylinder mesh